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- import QtQuick 2.0
- Item {
- id: root
- signal clicked()
- signal back()
- SystemPalette {
- id: palette
- }
- MouseArea {
- id: ma
- anchors.fill: parent
- anchors.margins: -8
- }
- Rectangle {
- id: bar1
- x: 0
- y: root.height / 6
- width: root.height
- height: root.height / 9
- antialiasing: true
- color: palette.button
- }
- Rectangle {
- id: bar2
- x: 0
- y: root.height / 2 - height / 2
- width: root.height
- height: root.height / 9
- antialiasing: true
- color: palette.button
- }
- Rectangle {
- id: bar3
- x: 0
- y: root.height / 2 + height * 2
- width: root.height
- height: root.height / 9
- antialiasing: true
- color: palette.button
- }
- property int animationDuration: 450
- state: "menu"
- states: [
- State {
- name: "menu"
- PropertyChanges { target: ma; onClicked: root.clicked() }
- },
- State {
- name: "back"
- PropertyChanges { target: root; rotation: 180 }
- PropertyChanges { target: bar1; rotation: 45; width: root.height / 3 * 2; x: root.height / 2; y: root.height / 4 }
- PropertyChanges { target: bar2; width: root.height / 6 * 5 + 1; x: root.height / 9 }
- PropertyChanges { target: bar3; rotation: -45; width: root.height / 3 * 2; x: root.height / 2; y: root.height / 3 * 2 }
- PropertyChanges { target: ma; onClicked: root.back() }
- }
- ]
- transitions: [
- Transition {
- RotationAnimation { target: root; direction: RotationAnimation.Clockwise; duration: animationDuration; easing.type: Easing.InOutQuad }
- PropertyAnimation { target: bar1; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
- PropertyAnimation { target: bar2; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
- PropertyAnimation { target: bar3; properties: "rotation, width, x, y"; duration: animationDuration; easing.type: Easing.InOutQuad }
- }
- ]
- }
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