cmake_minimum_required(VERSION 3.16) project(nooLight VERSION 1.0 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_AUTORCC ON) include_directories(src) find_package(Qt6 6.5 REQUIRED COMPONENTS Quick) qt_standard_project_setup(REQUIRES 6.5) qt_add_executable(appnooLight src/main.cpp resources/resources.qrc ) qt_add_qml_module(appnooLight URI ru.ded.noolight VERSION 1.0 SOURCES src/settings.h src/settings.cpp ) if (ANDROID) set_property(TARGET appnooLight APPEND PROPERTY QT_ANDROID_EXTRA_LIBS ${QT_ANDROID_SSL_DIR}/no-asm/ssl_3/${ANDROID_ABI}/libcrypto_3.so ${QT_ANDROID_SSL_DIR}/no-asm/ssl_3/${ANDROID_ABI}/libssl_3.so) set_property(TARGET appnooLight APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/android) endif() include(FetchContent) FetchContent_Declare( components GIT_REPOSITORY https://gogs.dended.ru/ded/components.git GIT_TAG master ) FetchContent_MakeAvailable(components) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appnooLight PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appnooLight MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_link_libraries(appnooLight PRIVATE Qt6::Quick componentsplugin ) include(GNUInstallDirs) install(TARGETS appnooLight BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} )