title: "S22. Talk Over a Unix Domain Socket" order: 41
When you want to talk only to other processes on the same host, a Unix domain socket is a nice fit. It avoids TCP overhead and uses filesystem permissions for access control. Local IPC and services sitting behind a reverse proxy are classic use cases.
httplib::Server svr;
svr.set_address_family(AF_UNIX);
svr.Get("/", [](const auto &, auto &res) {
res.set_content("hello from unix socket", "text/plain");
});
svr.listen("/tmp/httplib.sock", 80);
Call set_address_family(AF_UNIX) first, then pass the socket file path as the first argument to listen(). The port number is unused but required by the signature — pass any value.
httplib::Client cli("/tmp/httplib.sock");
cli.set_address_family(AF_UNIX);
auto res = cli.Get("/");
if (res) {
std::cout << res->body << std::endl;
}
Pass the socket file path to the Client constructor and call set_address_family(AF_UNIX). Everything else works like a normal HTTP request.
A Unix domain socket creates a real file in the filesystem. It doesn't get removed on shutdown, so delete it before starting if needed.
std::remove("/tmp/httplib.sock");
svr.listen("/tmp/httplib.sock", 80);
You control who can connect via the socket file's permissions.
svr.listen("/tmp/httplib.sock", 80);
// from another process or thread
chmod("/tmp/httplib.sock", 0660); // owner and group only
Warning: Some Windows versions support AF_UNIX, but the implementation and behavior differ by platform. Test thoroughly before running cross-platform in production.