// Standalone test for WebSocket automatic heartbeat. // Compiled with a 1-second ping interval so we can verify heartbeat behavior // without waiting 30 seconds. #define CPPHTTPLIB_WEBSOCKET_PING_INTERVAL_SECOND 1 #define CPPHTTPLIB_WEBSOCKET_READ_TIMEOUT_SECOND 3 #include #include "gtest/gtest.h" using namespace httplib; class WebSocketHeartbeatTest : public ::testing::Test { protected: void SetUp() override { svr_.WebSocket("/ws", [](const Request &, ws::WebSocket &ws) { std::string msg; while (ws.read(msg)) { ws.send(msg); } }); port_ = svr_.bind_to_any_port("localhost"); thread_ = std::thread([this]() { svr_.listen_after_bind(); }); svr_.wait_until_ready(); } void TearDown() override { svr_.stop(); thread_.join(); } Server svr_; int port_; std::thread thread_; }; // Verify that an idle connection stays alive beyond the read timeout // thanks to automatic heartbeat pings. TEST_F(WebSocketHeartbeatTest, IdleConnectionStaysAlive) { ws::WebSocketClient client("ws://localhost:" + std::to_string(port_) + "/ws"); ASSERT_TRUE(client.connect()); // Sleep longer than read timeout (3s). Without heartbeat, the connection // would time out. With heartbeat pings every 1s, it stays alive. std::this_thread::sleep_for(std::chrono::seconds(5)); // Connection should still be open ASSERT_TRUE(client.is_open()); // Verify we can still exchange messages ASSERT_TRUE(client.send("hello after idle")); std::string msg; ASSERT_TRUE(client.read(msg)); EXPECT_EQ("hello after idle", msg); client.close(); } // Verify that multiple heartbeat cycles work TEST_F(WebSocketHeartbeatTest, MultipleHeartbeatCycles) { ws::WebSocketClient client("ws://localhost:" + std::to_string(port_) + "/ws"); ASSERT_TRUE(client.connect()); // Wait through several heartbeat cycles for (int i = 0; i < 3; i++) { std::this_thread::sleep_for(std::chrono::milliseconds(1500)); ASSERT_TRUE(client.is_open()); std::string text = "msg" + std::to_string(i); ASSERT_TRUE(client.send(text)); std::string msg; ASSERT_TRUE(client.read(msg)); EXPECT_EQ(text, msg); } client.close(); }