#include "modelsregister.h" #include "models/basemodel.h" void ModelsRegister::registerModel(BaseModel *model) { Q_ASSERT(model != nullptr); model->setParent(&instance()->m_parent); instance()->m_models[model->entity()] = model; } BaseModel *ModelsRegister::model(const QString &name) { Q_ASSERT(!name.isEmpty()); if (!instance()->m_models.contains(name)) { registerModel(new BaseModel(name, &instance()->m_parent)); } return instance()->m_models.value(name); }