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- #include "gamesettingsdialog.h"
- #include "ui_gamesettingsdialog.h"
- GameSettingsDialog::GameSettingsDialog(QWidget *parent) :
- QDialog(parent),
- ui(new Ui::GameSettingsDialog)
- {
- ui->setupUi(this);
- }
- GameSettingsDialog::~GameSettingsDialog()
- {
- delete ui;
- }
- void GameSettingsDialog::changeEvent(QEvent *e)
- {
- QDialog::changeEvent(e);
- switch (e->type()) {
- case QEvent::LanguageChange:
- ui->retranslateUi(this);
- break;
- default:
- break;
- }
- }
- void GameSettingsDialog::on_sbBoardSize_valueChanged(int value)
- {
- ui->sbCountToWin->setMaximum(value);
- }
- int GameSettingsDialog::getBoardSize()
- {
- return ui->sbBoardSize->value();
- }
- int GameSettingsDialog::getCountToWin()
- {
- return ui->sbCountToWin->value();
- }
- void GameSettingsDialog::setBoardSize(int size)
- {
- ui->sbBoardSize->setValue(size);
- }
- void GameSettingsDialog::setCountToWin(int count)
- {
- ui->sbCountToWin->setValue(count);
- }
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